My Process Thus Far
G'day folks, with a new update comes a new Devlog! This one is going to be mainly focused on my process on how I develop The Game of Fourtune. Now I can't say it's the most efficient, or the fastest, or the best but it's what I've been doing for awhile now.
Writing: Usually I start with just... writing out the script itself in a google document. It's easier to spot typos and other grammatical errors on there than in just writing it into the editor. Usually I write out an entire route before plugging everything into Ren'Py but I format it in a way that makes importing it rather simple for me. Just giving each character a line or tag, occasionally putting in a marker for where music/sound/screen shakes and other details will go into the script as well. Pretty basic stuff.
Scripting: After a route's text has been put into the game, I usually work on the logic. This is mostly just making sure that choices, menus, jumps, and labels are properly put into the game so that the flow of control moves as intended. After the logic is implemented I usually run through the game to make sure it's working properly. Once that's done I start scripting in the other portions, the sprites, music, sound effects, transitions, and all that good stuff.
The pros of doing it this way is that I get a lot of chances to re-read through the script and adjust some wording if I think it's strange or out of place or just fixing typos that arise. The cons are that it's rather tedious to go in time and time again to add in small details here and there.
Play Testing: Finally once all the scripting is done, I play test the game myself. This is basically me just playing through the game, reading through options, making sure that all the sprites, sound effects, music, and all that are in the right place. I also make adjustments depending on how the game plays. Again, just moving sprite positions, or adjusting what sound effects to use, simple things like that.
Once I'm content with play testing I make the build, send it off, and pray that you're all enjoying what I've made thus far. Hopefully you're all having a good time, so let's keep things rolling!
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Get The Game of Fourtune
The Game of Fourtune
Survive a mystical death game in sets of four. Four players, four rounds, four deaths, all for one wish.
Status | Released |
Author | ZetaKen |
Genre | Visual Novel, Adventure, Puzzle |
Tags | Dark, Horror, Meaningful Choices, Multiple Endings, Mystery, Psychological Horror, Ren'Py, Story Rich |
More posts
- A Fourtunate Anniversary Sale!Apr 04, 2024
- The Game of Fourtune Patch 1.3.0.0May 04, 2023
- The Game of Fourtune PostmortemApr 30, 2023
- The Game of Fourtune Patch 1.2.1.1Apr 20, 2023
- The Game of Fourtune is Out!Apr 04, 2023
- Release Date AnnouncementMar 13, 2023
- Current Status of The Game of FourtuneNov 26, 2022
- Making The Game of Fourtune Music: An Interview with Jeff PennyOct 24, 2022
- The Game of Fourtune Trailer!Oct 09, 2022
- Profiles Hotfix UpdateSep 22, 2022
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